Installation & Operation

Installation
Project Darwin is installed by extracting the supplied zip file to the target computer directory. This can be achieved through using a file compression utility such as 7-Zip (www.7-zip.org/) or the inbuilt features of modern operating systems such as Windows 7, 8, and 10.

System Requirements
Minimum:

OS: Windows Vista/7

Processor: 2.5 Ghz

Memory: 1 GB RAM

Graphics: Direct X9.0c Compatible Card

DirectX: Version 9.0

Storage: 1.1GB available space

Operation
Navigate to the installation directory and double click ProjectDarwin.exe.

A dialog will be displayed with two tabs, that permit the adjustment of in game graphics and input settings; click Play to start the game.

Graphics


Screen resolution: Select the resolution the game should be started in.

Graphics quality: Graphics quality to be applied while playing.

Select monitor: Device used to display the game.

Windowed: Should the game be run in windowed, or full-screen mode.

Input


Adjustments can be made to game controls used to navigate and attack; to adjust a control simply double click the control entry and enter the desired control value.

In-Game
While playing the game; the below user-interface is displayed to the player.



From left to right, this screen features the following elements:
 * Health: How many 'hit-points' the player has left. If this reaches zero, the game is over.
 * Melee, Ranged, Ultimate, Defence: These four elements are the player's abilities. The icons consist of an icon representing the ability, which is surrounded by coloured numbers that represent how many 'shards' are allocated to that ability, and therefore how powerful it is.
 * Shard Count: In the middle of the screen, four symbols are visible. From left to right, these represent Corrosion, Heat, Iron, and Shock. The number above each icon indicates how many shards the player has in their inventory of the respective shard type, and therefore how many can be spent when the player reaches the end-of-level upgrade screen.
 * Radio: This 'signal receiver' gets more signal the closer the player gets to the goal, getting larger and larger, and flashing quicker and quicker the closer the player gets to the 'portal'.
 * Augmented Health Bars: Each enemy features their own 'health bar' just above their heads. This represents the enemy's health; and therefore can be used to discern how well the player is going in a particular fight.